Run the haptic effect on its associated haptic device.
int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations);
|haptic||the SDL_Haptic device to run the effect on|
|effect||the ID of the haptic effect to run|
|iterations||the number of iterations to run the effect; use
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
To repeat the effect over and over indefinitely, set
SDL_HAPTIC_INFINITY. (Repeats the envelope - attack and fade.) To make one instance of the effect last indefinitely (so the effect does not fade), set the effect's
length in its structure/union to
This function is available since SDL 2.0.0.