Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
Defined in SDL_render.h
int SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,const SDL_Vertex *vertices, int num_vertices,
const int *indices, int num_indices);
SDL_Renderer * | renderer | The rendering context. |
SDL_Texture * | texture | (optional) The SDL texture to use. |
const SDL_Vertex * | vertices | Vertices. |
int | num_vertices | Number of vertices. |
const int * | indices | (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order. |
int | num_indices | Number of indices. |
(int) Return 0 on success, or -1 if the operation is not supported.
This function is available since SDL 2.0.18.