Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
Defined in SDL_render.h
int SDL_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture,const float *xy, int xy_stride,
const SDL_Color *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices);
SDL_Renderer * | renderer | The rendering context. |
SDL_Texture * | texture | (optional) The SDL texture to use. |
const float * | xy | Vertex positions. |
int | xy_stride | Byte size to move from one element to the next element. |
const SDL_Color * | color | Vertex colors (as SDL_Color). |
int | color_stride | Byte size to move from one element to the next element. |
const float * | uv | Vertex normalized texture coordinates. |
int | uv_stride | Byte size to move from one element to the next element. |
int | num_vertices | Number of vertices. |
const void * | indices | (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order. |
int | num_indices | Number of indices. |
int | size_indices | Index size: 1 (byte), 2 (short), 4 (int). |
(int) Return 0 on success, or -1 if the operation is not supported.
This function is available since SDL 2.0.18.