SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_RenderGeometryRaw

Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).

Header File

Defined in SDL_render.h

Syntax

int SDL_RenderGeometryRaw(SDL_Renderer *renderer,
                       SDL_Texture *texture,
                       const float *xy, int xy_stride,
                       const SDL_Color *color, int color_stride,
                       const float *uv, int uv_stride,
                       int num_vertices,
                       const void *indices, int num_indices, int size_indices);

Function Parameters

SDL_Renderer * renderer The rendering context.
SDL_Texture * texture (optional) The SDL texture to use.
const float * xy Vertex positions.
int xy_stride Byte size to move from one element to the next element.
const SDL_Color * color Vertex colors (as SDL_Color).
int color_stride Byte size to move from one element to the next element.
const float * uv Vertex normalized texture coordinates.
int uv_stride Byte size to move from one element to the next element.
int num_vertices Number of vertices.
const void * indices (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.
int num_indices Number of indices.
int size_indices Index size: 1 (byte), 2 (short), 4 (int).

Return Value

(int) Return 0 on success, or -1 if the operation is not supported.

Version

This function is available since SDL 2.0.18.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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