Set the scale mode used for texture scale operations.
Defined in SDL_render.h
int SDL_SetTextureScaleMode(SDL_Texture * texture,
SDL_ScaleMode scaleMode);
SDL_Texture * | texture | The texture to update. |
SDL_ScaleMode | scaleMode | the SDL_ScaleMode to use for texture scaling. |
(int) Returns 0 on success, or -1 if the texture is not valid.
If the scale mode is not supported, the closest supported mode is chosen.
This function is available since SDL 2.0.12.