Create a Vulkan rendering surface for a window.
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance instance, VkSurfaceKHR* surface);
|window||The window to which to attach the Vulkan surface|
|instance||The Vulkan instance handle|
|surface||A pointer to a VkSurfaceKHR handle to output the newly created surface|
Returns SDL_TRUE on success, SDL_FALSE on error.
window must have been created with the
SDL_WINDOW_VULKAN flag and
instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
This function is available since SDL 2.0.6.