Create a Vulkan rendering surface for a window.
Defined in SDL_vulkan.h
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance, VkSurfaceKHR* surface);
SDL_Window * | window | The window to which to attach the Vulkan surface. |
VkInstance | instance | The Vulkan instance handle. |
VkSurfaceKHR * | surface | A pointer to a VkSurfaceKHR handle to output the newly created surface. |
(SDL_bool) Returns SDL_TRUE on success, SDL_FALSE on error.
The window
must have been created with the SDL_WINDOW_VULKAN
flag and instance
must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
This function is available since SDL 2.0.6.