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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_AddGamepadMappingsFromFile

Load a set of gamepad mappings from a file.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

int SDL_AddGamepadMappingsFromFile(const char *file);

Function Parameters

file the mappings file to load

Return Value

Returns the number of mappings added or -1 on error; call SDL_GetError() for more information.

Remarks

You can call this function several times, if needed, to load different database files.

If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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