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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Free an audio stream.

Header File

Defined in <SDL3/SDL_audio.h>


void SDL_DestroyAudioStream(SDL_AudioStream *stream);

Function Parameters

SDL_AudioStream * stream the audio stream to destroy.


This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.

If this stream was bound to an audio device, it is unbound during this call. If this stream was created with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream's creation will be closed, too.

Thread Safety

It is safe to call this function from any thread.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryAudio

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