Free an audio stream.
Defined in <SDL3/SDL_audio.h>
void SDL_DestroyAudioStream(SDL_AudioStream *stream);
SDL_AudioStream * | stream | the audio stream to destroy. |
This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.
If this stream was bound to an audio device, it is unbound during this call. If this stream was created with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream's creation will be closed, too.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.