Create a new audio stream.
Defined in <SDL3/SDL_audio.h>
SDL_AudioStream * SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec);| const SDL_AudioSpec * | src_spec | the format details of the input audio. May be NULL. |
| const SDL_AudioSpec * | dst_spec | the format details of the output audio. May be NULL. |
(SDL_AudioStream *) Returns a new audio stream on success or NULL on failure; call SDL_GetError() for more information.
Note that src_spec or dst_spec may be NULL, but any attempts to put or get data from an audio stream will fail until it has valid specs assigned to both ends of the stream. Specs can be assigned later through SDL_SetAudioStreamFormat(), or binding the stream to an audio device (which will set the format of only the input or output, depending on what kind of device the stream was bound to).
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.