Create a new audio stream.
Defined in <SDL3/SDL_audio.h>
const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); SDL_AudioStream * SDL_CreateAudioStream(
const SDL_AudioSpec * | src_spec | the format details of the input audio. |
const SDL_AudioSpec * | dst_spec | the format details of the output audio. |
(SDL_AudioStream *) Returns a new audio stream on success or NULL on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.