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SDL_GamepadEventsEnabled

Query the state of gamepad event processing.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GamepadEventsEnabled(void);

Return Value

(bool) Returns true if gamepad events are being processed, false otherwise.

Remarks

If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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