Query the state of gamepad event processing.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_GamepadEventsEnabled(void);
(bool) Returns true if gamepad events are being processed, false otherwise.
If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.
This function is available since SDL 3.1.3.