Set the state of gamepad event processing.
Defined in <SDL3/SDL_gamepad.h>
void SDL_SetGamepadEventsEnabled(bool enabled);
bool | enabled | whether to process gamepad events or not. |
If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.
This function is available since SDL 3.1.3.