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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetDisplayUsableBounds

Get the usable desktop area represented by a display, in screen coordinates.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);

Function Parameters

SDL_DisplayID displayID the instance ID of the display to query.
SDL_Rect * rect the SDL_Rect structure filled in with the display bounds.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo


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