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Get the usable desktop area represented by a display, in screen coordinates.
Defined in SDL_video.h, but apps should use #include <SDL3/SDL.h>
int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
displayID | the instance ID of the display to query |
rect | the SDL_Rect structure filled in with the display bounds |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction, CategoryVideo, CategoryDraft