Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
Defined in <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID of the gamepad. |
(SDL_Gamepad *) Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.