Get the current state of a finger on a touchpad on a gamepad.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
SDL_Gamepad * | gamepad | a gamepad. |
int | touchpad | a touchpad. |
int | finger | a finger. |
bool * | down | a pointer filled with true if the finger is down, false otherwise, may be NULL. |
float * | x | a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL. |
float * | y | a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL. |
float * | pressure | a pointer filled with pressure value, may be NULL. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.