SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepadTouchpadFinger

Get the current state of a finger on a touchpad on a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);

Function Parameters

SDL_Gamepad * gamepad a gamepad.
int touchpad a touchpad.
int finger a finger.
bool * down a pointer filled with true if the finger is down, false otherwise, may be NULL.
float * x a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.
float * y a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.
float * pressure a pointer filled with pressure value, may be NULL.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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