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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_HINT_WAVE_RIFF_CHUNK_SIZE

A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.

Header File

Defined in <SDL3/SDL_hints.h>

Syntax

#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE   "SDL_WAVE_RIFF_CHUNK_SIZE"

Remarks

The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached.

Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use the environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value.

The variable can be set to the following values:

This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()

Version

This hint is available since SDL 3.0.0.


CategoryAPI, CategoryAPIMacro


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