Create a custom SDL_IOStream.
Defined in <SDL3/SDL_iostream.h>
const SDL_IOStreamInterface *iface, void *userdata); SDL_IOStream * SDL_OpenIO(
const SDL_IOStreamInterface * | iface | the interface that implements this SDL_IOStream, initialized using SDL_INIT_INTERFACE(). |
void * | userdata | the pointer that will be passed to the interface functions. |
(SDL_IOStream *) Returns a pointer to the allocated memory on success or NULL on failure; call SDL_GetError() for more information.
Applications do not need to use this function unless they are providing their own SDL_IOStream implementation. If you just need an SDL_IOStream to read/write a common data source, you should use the built-in implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc.
This function makes a copy of iface
and the caller does not need to keep it around after this call.
This function is available since SDL 3.1.3.