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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_IOStreamInterface

The function pointers that drive an SDL_IOStream.

Header File

Defined in <SDL3/SDL_iostream.h>

Syntax

typedef struct SDL_IOStreamInterface
{
    /* The version of this interface */
    Uint32 version;

    /**
     *  Return the number of bytes in this SDL_IOStream
     *
     *  \return the total size of the data stream, or -1 on error.
     */
    Sint64 (SDLCALL *size)(void *userdata);

    /**
     *  Seek to `offset` relative to `whence`, one of stdio's whence values:
     *  SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END
     *
     *  \return the final offset in the data stream, or -1 on error.
     */
    Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence);

    /**
     *  Read up to `size` bytes from the data stream to the area pointed
     *  at by `ptr`.
     *
     *  On an incomplete read, you should set `*status` to a value from the
     *  SDL_IOStatus enum. You do not have to explicitly set this on
     *  a complete, successful read.
     *
     *  \return the number of bytes read
     */
    size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status);

    /**
     *  Write exactly `size` bytes from the area pointed at by `ptr`
     *  to data stream.
     *
     *  On an incomplete write, you should set `*status` to a value from the
     *  SDL_IOStatus enum. You do not have to explicitly set this on
     *  a complete, successful write.
     *
     *  \return the number of bytes written
     */
    size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status);

    /**
     *  If the stream is buffering, make sure the data is written out.
     *
     *  On failure, you should set `*status` to a value from the
     *  SDL_IOStatus enum. You do not have to explicitly set this on
     *  a successful flush.
     *
     *  \return true if successful or false on write error when flushing data.
     */
    bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status);

    /**
     *  Close and free any allocated resources.
     *
     *  This does not guarantee file writes will sync to physical media; they
     *  can be in the system's file cache, waiting to go to disk.
     *
     *  The SDL_IOStream is still destroyed even if this fails, so clean up anything
     *  even if flushing buffers, etc, returns an error.
     *
     *  \return true if successful or false on write error when flushing data.
     */
    bool (SDLCALL *close)(void *userdata);

} SDL_IOStreamInterface;

Remarks

Applications can provide this struct to SDL_OpenIO() to create their own implementation of SDL_IOStream. This is not necessarily required, as SDL already offers several common types of I/O streams, via functions like SDL_IOFromFile() and SDL_IOFromMem().

This structure should be initialized using SDL_INIT_INTERFACE()

Version

This struct is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIStruct, CategoryIOStream


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