Start a rumble effect in the gamepad's triggers.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
SDL_Gamepad * | gamepad | the gamepad to vibrate. |
Uint16 | left_rumble | the intensity of the left trigger rumble motor, from 0 to 0xFFFF. |
Uint16 | right_rumble | the intensity of the right trigger rumble motor, from 0 to 0xFFFF. |
Uint32 | duration_ms | the duration of the rumble effect, in milliseconds. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.
This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
This function is available since SDL 3.1.3.