Set the player index of an opened gamepad.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index);
SDL_Gamepad * | gamepad | the gamepad object to adjust. |
int | player_index | player index to assign to this gamepad, or -1 to clear the player index and turn off player LEDs. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.