Set whether data reporting for a gamepad sensor is enabled.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled);
SDL_Gamepad * | gamepad | the gamepad to update. |
SDL_SensorType | type | the type of sensor to enable/disable. |
bool | enabled | whether data reporting should be enabled. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.