Set whether data reporting for a gamepad sensor is enabled.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled);| SDL_Gamepad * | gamepad | the gamepad to update. |
| SDL_SensorType | type | the type of sensor to enable/disable. |
| bool | enabled | whether data reporting should be enabled. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Sensors are disabled by default and this function is used to enable them.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.