Return whether a gamepad has a particular sensor.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type);| SDL_Gamepad * | gamepad | the gamepad to query. | 
| SDL_SensorType | type | the type of sensor to query. | 
(bool) Returns true if the sensor exists, false otherwise.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.