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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Wait until a condition variable is signaled or a certain time has passed.

Header File

Defined in <SDL3/SDL_mutex.h>


int SDL_WaitConditionTimeout(SDL_Condition *cond,
                    SDL_Mutex *mutex, Sint32 timeoutMS);

Function Parameters

SDL_Condition * cond the condition variable to wait on.
SDL_Mutex * mutex the mutex used to coordinate thread access.
Sint32 timeoutMS the maximum time to wait, in milliseconds, or -1 to wait indefinitely.

Return Value

(int) Returns 0 if the condition variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not signaled in the allotted time, or a negative error code on failure; call SDL_GetError() for more information.


This function unlocks the specified mutex and waits for another thread to call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition variable cond, or for the specified time to elapse. Once the condition variable is signaled or the time elapsed, the mutex is re-locked and the function returns.

The mutex must be locked before calling this function. Locking the mutex recursively (more than once) is not supported and leads to undefined behavior.

Thread Safety

It is safe to call this function from any thread.


This function is available since SDL 3.0.0.

Code Examples

SDL_bool condition = SDL_FALSE;
SDL_Mutex *lock;
SDL_Condition *cond;
lock = SDL_CreateMutex();
cond = SDL_CreateCondition();

    const Uint32 timeout = 1000; /* wake up every second */
    SDL_bool done = SDL_FALSE;
    while (!done) {
        while (!condition && SDL_WaitConditionTimeout(cond, lock, timeout) == 0) {
        if (condition) {
            /* ... */
        /* ... do some periodic work */
    /* ... */
    condition = SDL_TRUE;
    /* ... */


See Also

CategoryAPI, CategoryAPIFunction, CategoryMutex

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