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Revision 7 as of 2010-08-23 20:04:31
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Comment: added enums and structs lists
Revision 9 as of 2010-09-05 04:06:50
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Editor: SheenaSmith
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'''Include File(s):''' [[http://hg.libsdl.org/SDL/file/68dfd6df47da/include/SDL_events.h|SDL_events.h]] '''Include File(s):''' [[http://hg.libsdl.org/SDL/file/tip/include/SDL_events.h|SDL_events.h]]
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<<FullSearch(category:CategoryEventsEnum)>> <<FullSearch(category:CategoryEnum CategoryEvents)>>
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<<FullSearch(category:CategoryEventsStruct)>> <<FullSearch(category:CategoryStruct CategoryEvents)>>
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<<FullSearch(category:CategoryEvents)>> <<FullSearch(category:CategoryEvents -CategoryEnum -CategoryStruct)>>

DRAFT

Event Handling

Include File(s): SDL_events.h

Introduction

Event handling allows your application to receive input from the user. Event handling is initialized (along with video) with a call to:

Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like SDL_PollEvent(), SDL_PeepEvents() and SDL_WaitEvent() you can observe and handle waiting input events.

The key to event handling in SDL is the SDL_Event union. The event queue itself is composed of a series of SDL_Event unions, one for each waiting event. SDL_Event unions are read from the queue with the SDL_PollEvent() function and it is then up to the application to process the information stored with them.

Enumerations

Structures

Functions


CategoryCategory

None: CategoryEvents (last edited 2014-03-10 18:53:46 by nairou)

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