Set the size of a window's client area.
Defined in SDL_video.h
void SDL_SetWindowSize(SDL_Window * window, int w,
int h);
SDL_Window * | window | the window to change. |
int | w | the width of the window in pixels, in screen coordinates, must be > 0. |
int | h | the height of the window in pixels, in screen coordinates, must be > 0. |
The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI
on a platform with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.
Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.
This function is available since SDL 2.0.0.