Render Latin1 text at high quality to a new ARGB surface.
Defined in <SDL_ttf.h>
SDL_Surface * TTF_RenderText_Blended(TTF_Font *font,const char *text, SDL_Color fg);
TTF_Font * | font | the font to render with. |
const char * | text | text to render, in Latin1 encoding. |
SDL_Color | fg | the foreground color for the text. |
(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Blended_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You almost certainly want TTF_RenderUTF8_Blended() unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a const char *
will need UTF-8.
You can render at other quality levels with TTF_RenderText_Solid, TTF_RenderText_Blended, and TTF_RenderText_LCD.
This function is available since SDL_ttf 2.0.12.