Use this function to query if an audio device associated with a stream is paused.
Defined in <SDL3/SDL_audio.h>
bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream);
SDL_AudioStream * | stream | the audio stream associated with the audio device to query. |
(bool) Returns true if device is valid and paused, false otherwise.
Unlike in SDL2, audio devices start in an unpaused state, since an app has to bind a stream before any audio will flow.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.