Return the sfSymbolsName for a given axis on a gamepad on Apple platforms.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
SDL_Gamepad * | gamepad | the gamepad to query. |
SDL_GamepadAxis | axis | an axis on the gamepad. |
(const char *) Returns the sfSymbolsName or NULL if the name can't be found.
This function is available since SDL 3.1.3.