SDL Wiki
[ front page | index | search | recent changes | git repo | offline html ]

SDL_CreateGPURenderer

Create a 2D GPU rendering context.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

SDL_Renderer * SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window);

Function Parameters

SDL_GPUDevice * device the GPU device to use with the renderer, or NULL to create a device.
SDL_Window * window the window where rendering is displayed, or NULL to create an offscreen renderer.

Return Value

(SDL_Renderer *) Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.

Remarks

The GPU device to use is passed in as a parameter. If this is NULL, then a device will be created normally and can be retrieved using SDL_GetGPURendererDevice().

The window to use is passed in as a parameter. If this is NULL, then this will become an offscreen renderer. In that case, you should call SDL_SetRenderTarget() to setup rendering to a texture, and then call SDL_RenderPresent() normally to complete drawing a frame.

Thread Safety

If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.

Version

This function is available since SDL 3.4.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


[ edit | delete | history | feedback | raw ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.